This model was created for both Philip Sanders's "Animation I" class and for the project Aurora 4 developed with Magic Circle, the College of New Jersey's game design club.
This model was designed the be the hero's ship in both my final video for the Animation class and in Aurora 4. In contrast to the organic enemy ships (which I may upload with a little more polishing,) the player ship is sleek, angular, and is meant to evoke falcons and other birds of prey. The bold color scheme and unique shape make this instantly recognizable to the player that this is their ship, even when picking up the game for the first time.
Some of the texture detailing was done by Robert Canciello.